CPU overload

mikecam
Posts: 10
Joined: Wed Oct 21, 2020 9:58 am

Re: CPU overload

Post by mikecam » Thu Oct 22, 2020 2:20 am

HeneryH - You can change the motion size. Eg you can make it so a cat won't triggers it but a large dog would etc. You can also remove the tree from the motion trigger. I do this with 2 trees that blow around, if the tree grows too much you might have to increase the area but normally works fine.
HeneryH
Posts: 402
Joined: Thu Jul 18, 2019 2:50 pm

Re: CPU overload

Post by HeneryH » Thu Oct 22, 2020 2:04 pm

mikecam wrote: Thu Oct 22, 2020 2:20 am HeneryH - You can change the motion size. Eg you can make it so a cat won't triggers it but a large dog would etc. You can also remove the tree from the motion trigger. I do this with 2 trees that blow around, if the tree grows too much you might have to increase the area but normally works fine.
My comment was about the background impact on VBR not triggering. I use zone crossing for triggers.
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